Scout players, check the next fixtures and build within 100 credits.
MATCHDAY 1 / 10
Your first matchday, made simple
Take the manager’s seat.
Start with Auto-pick, then click a player’s name to open their scouting card.
Credits remaining100.0
Starting XI0 / 11
Squad rating—
Season points0
Read the fixture
The fictional season.
Four fictional clubs · form shows their last three completed results. Fixtures and difficulty are scouting context, not predictions. Your XI selection does not change the scripted match results.
Not saved. Progress will be lost when this page is closed or refreshed.
Scout your next starter.
Click a player’s name for their role, recent points and next opponent.
Fictional players. Credits are game units, not money. Ratings are scouting hints, not guaranteed points.
Select a position or use Auto-pick to get started.
Welcome to the dugout. Your ten-matchday season starts here.
Simulated match centre · not live
Follow the action.
Your squad is locked during the matchday. Progress is committed once, at full time. There is no timer: reveal events at your own pace.
Ready for the first whistle?
You need 11 players and a captain. Outcomes are scripted, not live.
The full-time report
Every point explained.
Your first match report will appear here. Build your XI, choose a captain and play a matchday.
Know the game
Simple rules. Room to think.
Build. Watch. Review.
Choose a formation and fill all 11 positions within 100 credits.
Select a captain. Their entire matchday points total is doubled.
Start a simulated matchday. Reveal each event or skip straight to full time, then inspect every player’s points.
Make unlimited free changes before the next matchday. Previous reports never change.
Finish ten matchdays. Restart any time to try another squad. A matchday locks your XI and captain until full time.
There is no bench, opponent matchmaking, live league, login or online leaderboard in this demo. No cash, goods, vouchers or redeemable rewards are available.
How points work
Appearance: +2 for every selected player.
Goal: +6 GK/DEF · +5 MID · +4 FWD.
Assist: +3.
Clean sheet (club concedes zero over the full fixture, even for dismissed players): +4 GK/DEF · +1 MID.
Every two goals conceded: −1 GK/DEF.
Yellow card: −1. Red card: −3.
Each fixture has a fixed fictional score with goals and assists assigned to players. Every player at a club shares its conceded goals and clean-sheet result. Club ratings affect displayed difficulty; they do not forecast outcomes. A player’s scouting rating is not guaranteed points. Replaying the same player on the same matchday gives the same result. No real fixtures, licensed sports feeds, AI forecasts or chance-based prize mechanics are used.
Independent by design
A football sandbox, not a betting product.
Touchline XI is a free, standalone football management demo at normalteamspirit.co.uk. The current version has no purchases, subscriptions, advertising trackers or paid competitions. It is intended for recreational squad-building, not real-world sports advice.
A future version may offer optional planning tools. None are available for purchase or promised in this version. There are no accounts or competitions between users.
Player and club names are fictional. The ground image is AI-generated. This project is independent and is not affiliated with the Premier League, its clubs, Football Manager, Sports Interactive or SEGA.
Your device. Your choice.
Privacy & use.
Local saving and privacy
Saving is off by default. If you enable “Save progress on this device”, your squad, captain, formation completed reports and any match in progress are stored in this browser’s localStorage under the key touchline-xi-v2. No game progress is sent to a server. Uncheck saving to delete that stored progress without clearing your current in-memory game. Clearing browser data also removes it. Other people using this browser profile may be able to access the saved game.
This build has no forms, analytics, cookies, external fonts or embedded services. The hosting service receives technical connection information and may keep server logs. Operator identity, a genuine contact method, hosting details and applicable retention information must be added before public launch.
Demo terms
The game is provided as a free demonstration with fixed fictional data. Credits and points have no monetary value, cannot be bought, transferred, traded or redeemed, and do not earn prizes. There are no real match predictions, performance guarantees or ticket sales. Browser saving may be unavailable in private browsing or some embedded previews.
This version supports one ten-matchday sandbox season, not a live multi-user fantasy service. The scouting pool is a selected set of 36 fictional players, not full club rosters. Nothing here is intended to exclude statutory rights that cannot lawfully be excluded.
Website contact & launch status
This is version 2, a pre-launch build. The operator’s real contact information has not yet been provided. No contact address has been invented and no company is represented as the operator. Do not send payments or personal documents. This build allows search-engine indexing. Operator contact and hosting disclosures still need to be completed before public launch.